Collaborations, Current works, Sound Art

Mobile Section in Seattle

05.05.16 | Permalink | Comments Off

Rowland Ricketts Norbert Herber Indigo and sound This installation will be at the Seattle Asian Art Museum 9 April – 9 October 2016. Thank you to Pam McClusky for brining our work to the west coast. The following text appears in the museum alongside the installation. Standing inside this enclosure, you may think it is […]

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A-Life, Amergent music, Collaborations, Current works, Experiments, Film, Game Audio, Generative music, Past works, Research, Sound Art, Teaching, Uncategorized, Writing

Composing Music for Games Tutorial Series (Wwise & FMOD)

03.02.16 | Permalink | 5 Comments

In collaboration with Chance Thomas author of “Composing Music for Games” I’ve produced two new tutorial series, one for Wwise and one for FMOD. In each, the concepts are the same, drawing upon ideas in the book; while the implementation is specific to each application. Please share these links with students and those new to […]

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A-Life, Amergent music, Collaborations, Current works, Experiments, Film, Game Audio, Generative music, Past works, Research, Sound Art, Teaching, Uncategorized, Writing

Humanexus Official Film is online

11.10.15 | Permalink | Comments Off

Producer (Initial Story / Guidance / Resources): Katy Börner, CNS, School of Informatics and Computing, Indiana University Director (Animation / Art / Design / Editing): Ying-Fang Shen, School of the Arts, Virginia Commonwealth University Sound Artist (Music / Sound Track): Norbert Herber, Media School, Indiana University After film festivals, art galleries, lecture halls and conference […]

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Amergent music, Current works, Sound Art

For the [ ] of the Loop

10.14.15 | Permalink | Comment?

exhibition by Norbert Herber musician & sound artist Alexandre Hogue Gallery, University of Tulsa (Oklahoma, USA) Loops—short, repeated segments of a sound recording—have been used in musical instruments and devices, toys, gadgets, computer games, VR worlds, and fine art gallery exhibitions for many years. This exhibition explores the loop from a variety of technical and […]

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Amergent music, Collaborations, Current works, Generative music, Sound Art

Mobile Section

09.03.15 | Permalink | Comment?

Rowland Ricketts, Indigo Norbert Herber, Sound Mobile Section: a collection in a state of continuous change; its nature characterized by the various processes to which it is related. Gilles Deleuze describes a conception of reality in which every object or moment (expressed as “duration”) can be understood as a variety of constituent parts that undergo […]

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A-Life, Amergent music, Collaborations, Current works, Experiments, Film, Game Audio, Generative music, Past works, Research, Sound Art, Teaching, Uncategorized, Writing

Baby Reindeer Update

05.04.15 | Permalink | Comments Off

Just updated for iOS8: iTunes Store Baby Reindeer website

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A-Life, Amergent music, Collaborations, Current works, Experiments, Film, Game Audio, Generative music, Past works, Research, Sound Art, Teaching, Uncategorized, Writing

Ugly Lies the Bone

04.18.15 | Permalink | Comments Off

Sound design for a live theater show? Sure, why not… Though I’ve never done a project like it, when director David Anspaugh shared the script with me it was an immediate YES! Ugly Lies the Bone by Lindsay Ferrentino tells the story of Jess, a veteran of the war in Afghanistan who returns home with severe burn […]

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A-Life, Amergent music, Collaborations, Current works, Experiments, Film, Game Audio, Generative music, Past works, Research, Sound Art, Teaching, Uncategorized, Writing

GQ Audio FMOD+Unity Integration Tutorials

03.11.15 | Permalink | 2 Comments

My six-part series on the basics of sound design with FMOD and Unity.

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Collaborations, Current works, Experiments, Generative music

Run, Skeletons!

04.21.14 | Permalink | Comment?

Run, Skeletons! is a game development experiment in Unity, FMOD, and the XBox360 Kinekt. Players must lean left and right to help their character (a skeleton) run and escape the falling stones created by an earthquake. Monsters (werewolves, dragons, mummies) slow your progress, while purple vortexes provide temporary speed boosts. The game was designed for two […]

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A-Life, Amergent music, Collaborations, Current works, Experiments, Film, Game Audio, Generative music, Past works, Research, Sound Art, Teaching, Uncategorized, Writing

Published: The Oxford Handbook of Interactive Audio

04.08.14 | Permalink | 1 Comment

My chapter, Musical Behavior and Amergence in Technoetic and Media Arts, explores the techniques and ideas behind Amergent music, a genre that draws from Experimental, Ambient, and Generative musical traditions and creates a third-order cybernetic stipulation between person and sound in environments of mediated interaction: games, apps, virtual worlds, and mediated spaces in the physical world. The […]

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