Construct(ing) Adaptive Music: a Construct 3 tutorial

Adaptive music is a technique (or rather a family of techniques) that can be used to vary a game soundtrack over time. Starting in the early 2000s with the Microsoft’s Direct Music Producer (part of the DirectX API), composers were provided with a spreadsheet-like interface to organize components of a composition and allow in-game events to determine which voices/parts are heard at what time. Composer Guy Whitmore wrote extensively on this topic when it was first introduced. He defined the technique, saying “Adaptive audio is a term used to describe audio and music that reacts appropriately to—and even anticipates—gameplay.”

Adaptive music sequenced in Reason

This tutorial demonstrates several techniques for implementing Adaptive Music in the Construct game engine.



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