I wrote a paper “Dérive en Mille Sons” for the 2009 Spark Festival of Electronic Music and Arts. It has just been re-published as “Dérive entre Mille Sons: a psychogeographic approach to mobile music and mediated interaction” in Technoetic Arts: a journal of speculative research. Much thanks to journal editor Roy Ascott, publishers Intellect, and [...]
The Syncretic Sense
4 April – 24 May 2009
Plymouth Arts Centre
The first UK retrospective exhibition of the pioneering cybernetic artist Roy Ascott, curated in collaboration with i-DAT (Institute for Digital Art and Technology, University of Plymouth).
Long before email and the internet, Roy Ascott started using online computer networks as an art medium and coined the term [...]
A musical exploration of space, with reference to Henri Bergson, Guy Debord, Kevin Lynch, and Henri Lefebvre. These studies require the arrow keys of a standard computer keyboard and the Flash player.
Launch first study: Dérive
Launch second study: Mazes
This research has taken me to some unexpected and very interesting places. “Psychogeography” in the writings of Guy [...]
Writings on music and interaction for digital art, entertainment, and communications. I am a PhD student in the Planetary Collegium at the University of Plymouth, England. blog.x-tet.com documents progress towards my thesis/dissertation in reading, writing, music, art, and media projects.
I earned my M.S. in the MIME (Masters of Immersive Mediated Environments) at Indiana University, Bloomington in 2000. Download a PDF file of my thesis, “Techniques for Interactive Composition and Sound Design: Composing a Musical Score for the First-Person Adventure Game ‘The Library’”
Hz (#9 Jan. 2007) published an illustrated version of my paper “Composition-Instrument: musical emergence and interaction” This version includes images illustrating the art and media works discussed in the paper.
“From Pac-Man to Pop Music: Interactive Audio in Games and New Media” is edited by Karen Collins and will be published by Ashgate. I contributed a chapter entitled “The Composition-Instrument: emergence, improvisation, and interaction in games and new media.”