“Baby Reindeer” is a generative music app for iPhone and iPod Touch. See a preview at the Apple iTunes site App in the iTunes Store App web site (details & suport) The “baby reindeer” is actually a toy—the Fisher-Price “Ocean Wonders Soothe and Glow Seahorse.” It was a gift to my son, who cuddled with [...]
The gradual accumulation of additional layers or matter (Norbert Herber & Rowland Ricketts, 2011) can be seen & heard as part of Waveforms, “an exhibition of interdisciplinary art works showcasing sound as the principle component. This exhibition explores, through an examination of creative and artistic practices, the interface of sound and new media technologies. The [...]
My chapter ‘The Composition-Instrument: emergence, improvisation and interaction in games and new media’ appeared in the book From Pac-Man to Pop Music: interactive audio in games and new media, edited by Karen Collins in 2007. This chapter is now available by permission of the Publishers of ‘The Composition-Instrument: emergence, improvisation and interaction in games and new [...]
Call for Papers: The Oxford Handbook of Interactive Audio Deadline for Proposals: 1 April 2011 The Oxford Handbook of Interactive Audio is under contract at Oxford University Press. Through a collection of chapters on interactivity in music and sound, the book is meant to offer a new set of analytical tools for the growing field [...]
Asynchronous improvisation by me, you + others. Following Perturb, Sound Garden is the second work in a series of musical installations that explore the relationship of people, location, and audio relative to technology. Sound Garden was composed for Arts Week 2007 at Indiana University, Bloomington. The project originally ran from 21 February to 7 March, [...]
An asynchronous improvisation by me, you + others at the SoFA gallery in Bloomington, IN. Sound material is to be provided by those who vist the piece. Join in the performance with your own short recordings, samples, soundscapes, and found sonic objects. Launch Perturb project site
A(rt)Life 2.0 is an installation of music, sound, and projected animation. It uses a flocking behavior to reveal the possibilities of sound in Artificial Life systems. A(rt)Life 2.0 examines the relationship of music and emergence by exploring how self-organizing behavior can extend music endlessly in time. Launch A(rt)Life 2.0 project site
Automatic Body, done in collaboration with Yacov Sharir, is an installation driven by swarm dynamics where individual behaviors are translated into sound and dance. The media has not been optimized for the web, so please excuse the sluggish playback. Launch AUTOMATIC BODY
Complexity via simplicity: This piece uses the particle swarm algorithm of Kennedy and Eberhart to make generative music. PSO[2] was premiered at the Red Gate Gallery in Beijing, China in conjunction with “Consciousness Reframed 2004: Qi & Complexity.” Launch PSO[2]
This project is based on the cut-up techniques used by Brion Gysin and William S. Burroughs. Burroughs gave a lecture where he discussed his and Gysin’s experiments with cut ups at the Jack Kerouac School of Disembodied Poetics in April of 1976. This piece takes that lecture and cuts it into an ever-changing variety of [...]