Asynchronous improvisation by me, you + others. Following Perturb, Sound Garden is the second work in a series of musical installations that explore the relationship of people, location, and audio relative to technology. Sound Garden was composed for Arts Week 2007 at Indiana University, Bloomington. The project originally ran from 21 February to 7 March, [...]
A musical exploration of space, with reference to Henri Bergson, Guy Debord, Kevin Lynch, and Henri Lefebvre. These studies require the arrow keys of a standard computer keyboard and the Flash player. Launch first study: Dérive Launch second study: Mazes This research has taken me to some unexpected and very interesting places. “Psychogeography” in the [...]
An asynchronous improvisation by me, you + others at the SoFA gallery in Bloomington, IN. Sound material is to be provided by those who vist the piece. Join in the performance with your own short recordings, samples, soundscapes, and found sonic objects. Launch Perturb project site
A(rt)Life is a new project, initiated Summer 2005. This study uses the PSO algorithm and explores the connection between swarm dynamics and specific parameters of a music composition. Unlike my other PSO-related works this example is only available as an MP3. Launch max.s.o.mp3
Automatic Body, done in collaboration with Yacov Sharir, is an installation driven by swarm dynamics where individual behaviors are translated into sound and dance. The media has not been optimized for the web, so please excuse the sluggish playback. Launch AUTOMATIC BODY
Complexity via simplicity: This piece uses the particle swarm algorithm of Kennedy and Eberhart to make generative music. PSO[2] was premiered at the Red Gate Gallery in Beijing, China in conjunction with “Consciousness Reframed 2004: Qi & Complexity.” Launch PSO[2]
This project is based on the cut-up techniques used by Brion Gysin and William S. Burroughs. Burroughs gave a lecture where he discussed his and Gysin’s experiments with cut ups at the Jack Kerouac School of Disembodied Poetics in April of 1976. This piece takes that lecture and cuts it into an ever-changing variety of [...]
This is a variation on “Clapping Music” by Steve Reich. I am interested in Reich’s concept of the “gradual process” and wanted to try an experiment: Could I create a performance of this piece for the web? In my variation you can assume the role of audience or performer. To be in the audience you [...]
PSO[1] is my first composition that used the particle swarm algorithm of Kennedy and Eberhart to perform music.
This project was completed in May, 2004. Music, as an element of interactive design, shares an equal significance with color palette, typography, imagery, layout, and animation. This piece explores that relationship through the use of non-linear musical composition. Launch Tonal Clusters