My chapter ‘The Composition-Instrument: emergence, improvisation and interaction in games and new media’ appeared in the book From Pac-Man to Pop Music: interactive audio in games and new media, edited by Karen Collins in 2007. This chapter is now available by permission of the Publishers of ‘The Composition-Instrument: emergence, improvisation and interaction in games and new [...]
Call for Papers: The Oxford Handbook of Interactive Audio Deadline for Proposals: 1 April 2011 The Oxford Handbook of Interactive Audio is under contract at Oxford University Press. Through a collection of chapters on interactivity in music and sound, the book is meant to offer a new set of analytical tools for the growing field [...]
Implicitly or explicitly, Cybernetics plays a role in works of Experimental, Ambient, and Generative music. This talk will introduce Amergent music, a genre that draws from these musical traditions and creates a third-order cybernetic stipulation in works of technoetic and media art. Drawing on the work of Maturana & Varela and Martin Heidegger, Amergent music [...]