I wrote a paper “Dérive en Mille Sons” for the 2009 Spark Festival of Electronic Music and Arts. It has just been re-published as “Dérive entre Mille Sons: a psychogeographic approach to mobile music and mediated interaction” in Technoetic Arts: a journal of speculative research. Much thanks to journal editor Roy Ascott, publishers Intellect, and [...]
Writings on music and interaction for digital art, entertainment, and communications. I am a PhD student in the Planetary Collegium at the University of Plymouth, England. blog.x-tet.com documents progress towards my thesis/dissertation in reading, writing, music, art, and media projects.
I earned my M.S. in the MIME (Masters of Immersive Mediated Environments) at Indiana University, Bloomington in 2000. Download a PDF file of my thesis, “Techniques for Interactive Composition and Sound Design: Composing a Musical Score for the First-Person Adventure Game ‘The Library’”
Hz (#9 Jan. 2007) published an illustrated version of my paper “Composition-Instrument: musical emergence and interaction” This version includes images illustrating the art and media works discussed in the paper.
“From Pac-Man to Pop Music: Interactive Audio in Games and New Media” is edited by Karen Collins and will be published by Ashgate. I contributed a chapter entitled “The Composition-Instrument: emergence, improvisation, and interaction in games and new media.”
Flash 8 Savvy With the help of Sham Bhangal, Ethan Watrall and I completed a third Flash book with greater depth and more advanced topics. “Flash 8 Savvy” was published in April of 2006. Flash MX 2004 Savvy This thorough revision to the original “Flash MX Savvy” was published in December of 2003. Flash MX [...]
A few words from 2004 on what I do and why. There are also a few links with musical/interactive examples. “When I started composing for interactivity it was immediately apparent that one of the medium’s greatest challenges would be the unpredictability of time. Time posed questions such as ‘when will someone click to make their [...]