Asynchronous improvisation by me, you + others. Following Perturb, Sound Garden is the second work in a series of musical installations that explore the relationship of people, location, and audio relative to technology. Sound Garden was composed for Arts Week 2007 at Indiana University, Bloomington. The project originally ran from 21 February to 7 March, [...]
A musical exploration of space, with reference to Henri Bergson, Guy Debord, Kevin Lynch, and Henri Lefebvre. These studies require the arrow keys of a standard computer keyboard and the Flash player. Launch first study: Dérive Launch second study: Mazes This research has taken me to some unexpected and very interesting places. “Psychogeography” in the [...]
An asynchronous improvisation by me, you + others at the SoFA gallery in Bloomington, IN. Sound material is to be provided by those who vist the piece. Join in the performance with your own short recordings, samples, soundscapes, and found sonic objects. Launch Perturb project site
A(rt)Life 2.0 is an installation of music, sound, and projected animation. It uses a flocking behavior to reveal the possibilities of sound in Artificial Life systems. A(rt)Life 2.0 examines the relationship of music and emergence by exploring how self-organizing behavior can extend music endlessly in time. Launch A(rt)Life 2.0 project site
A(rt)Life is a new project, initiated Summer 2005. This study uses the PSO algorithm and explores the connection between swarm dynamics and specific parameters of a music composition. Unlike my other PSO-related works this example is only available as an MP3. Play max.s.o.mp3
I earned my M.S. in the MIME (Masters of Immersive Mediated Environments) at Indiana University, Bloomington in 2000. Download a PDF file of my thesis, “Techniques for Interactive Composition and Sound Design: Composing a Musical Score for the First-Person Adventure Game ‘The Library’”
Hz (#9 Jan. 2007) published an illustrated version of my paper “Composition-Instrument: musical emergence and interaction” This version includes images illustrating the art and media works discussed in the paper.
“From Pac-Man to Pop Music: Interactive Audio in Games and New Media” is edited by Karen Collins and will be published by Ashgate. I contributed a chapter entitled “The Composition-Instrument: emergence, improvisation, and interaction in games and new media.”