For one week each year, the Spark Festival of Electronic Music and Arts gathers creators and performers of new media arts from around the world to the Twin Cities of Minneapolis/St. Paul (USA) to showcase their work to the public. I was invited to Spark 2009 to show my installation Sound Garden and give a [...]
I wrote a paper “Dérive en Mille Sons” for the 2009 Spark Festival of Electronic Music and Arts. It has just been re-published as “Dérive entre Mille Sons: a psychogeographic approach to mobile music and mediated interaction” in Technoetic Arts: a journal of speculative research. Much thanks to journal editor Roy Ascott, publishers Intellect, and [...]
The Syncretic Sense
4 April – 24 May 2009
Plymouth Arts Centre
The first UK retrospective exhibition of the pioneering cybernetic artist Roy Ascott, curated in collaboration with i-DAT (Institute for Digital Art and Technology, University of Plymouth).
Long before email and the internet, Roy Ascott started using online computer networks as an art medium and coined the term [...]
Asynchronous improvisation by me, you + others. Following Perturb, Sound Garden is the second work in a series of musical installations that explore the relationship of people, location, and audio relative to technology. Sound Garden was composed for Arts Week 2007 at Indiana University, Bloomington. The project originally ran from 21 February to 7 March, [...]
A musical exploration of space, with reference to Henri Bergson, Guy Debord, Kevin Lynch, and Henri Lefebvre. These studies require the arrow keys of a standard computer keyboard and the Flash player.
Launch first study: Dérive
Launch second study: Mazes
This research has taken me to some unexpected and very interesting places. “Psychogeography” in the writings of Guy [...]
An asynchronous improvisation by me, you + others at the SoFA gallery in Bloomington, IN. Sound material is to be provided by those who vist the piece. Join in the performance with your own short recordings, samples, soundscapes, and found sonic objects.
Launch Perturb project site
A(rt)Life 2.0 is an installation of music, sound, and projected animation. It uses a flocking behavior to reveal the possibilities of sound in Artificial Life systems. A(rt)Life 2.0 examines the relationship of music and emergence by exploring how self-organizing behavior can extend music endlessly in time.
Launch A(rt)Life 2.0 project site
A(rt)Life is a new project, initiated Summer 2005. This study uses the PSO algorithm and explores the connection between swarm dynamics and specific parameters of a music composition. Unlike my other PSO-related works this example is only available as an MP3.
Launch max.s.o.mp3
Writings on music and interaction for digital art, entertainment, and communications. I am a PhD student in the Planetary Collegium at the University of Plymouth, England. blog.x-tet.com documents progress towards my thesis/dissertation in reading, writing, music, art, and media projects.
I earned my M.S. in the MIME (Masters of Immersive Mediated Environments) at Indiana University, Bloomington in 2000. Download a PDF file of my thesis, “Techniques for Interactive Composition and Sound Design: Composing a Musical Score for the First-Person Adventure Game ‘The Library’”