“Baby Reindeer” is a generative music app for iPhone and iPod Touch. See a preview at the Apple iTunes site App in the iTunes Store App web site (details & suport) The “baby reindeer” is actually a toy—the Fisher-Price “Ocean Wonders Soothe and Glow Seahorse.” It was a gift to my son, who cuddled with [...]
The gradual accumulation of additional layers or matter (Norbert Herber & Rowland Ricketts, 2011) can be seen & heard as part of Waveforms, “an exhibition of interdisciplinary art works showcasing sound as the principle component. This exhibition explores, through an examination of creative and artistic practices, the interface of sound and new media technologies. The [...]
Call for Papers: The Oxford Handbook of Interactive Audio Deadline for Proposals: 1 April 2011 The Oxford Handbook of Interactive Audio is under contract at Oxford University Press. Through a collection of chapters on interactivity in music and sound, the book is meant to offer a new set of analytical tools for the growing field [...]
Writings on music and interaction for digital art, entertainment, and communications. I earned my PhD through the Planetary Collegium at the University of Plymouth, England. www.x-tet.com/blog (formerly blog.x-tet.com) was used to document progress towards my thesis/dissertation in reading, writing, music, art, and media projects.
Wednesday, September 23, 2009 7PM @ 101E. 6th Street Bloomington, Indiana 7PM – 1AM / All ages welcome $5 / Beer and wine cash bar A globally cool, local evening of art, design and creative industries celebrating sustainable practices. FOUND is an extravaganza of sights, sounds and interactions with artists, designers, creatives, musicians, DJs, VJs [...]
A musical exploration of space, with reference to Henri Bergson, Guy Debord, Kevin Lynch, and Henri Lefebvre. These studies require the arrow keys of a standard computer keyboard and the Flash player. Launch first study: Dérive Launch second study: Mazes This research has taken me to some unexpected and very interesting places. “Psychogeography” in the [...]
A(rt)Life 2.0 is an installation of music, sound, and projected animation. It uses a flocking behavior to reveal the possibilities of sound in Artificial Life systems. A(rt)Life 2.0 examines the relationship of music and emergence by exploring how self-organizing behavior can extend music endlessly in time. Launch A(rt)Life 2.0 project site
A(rt)Life is a new project, initiated Summer 2005. This study uses the PSO algorithm and explores the connection between swarm dynamics and specific parameters of a music composition. Unlike my other PSO-related works this example is only available as an MP3. Play max.s.o.mp3
Automatic Body, done in collaboration with Yacov Sharir, is an installation driven by swarm dynamics where individual behaviors are translated into sound and dance. The media has not been optimized for the web, so please excuse the sluggish playback. Launch AUTOMATIC BODY
Complexity via simplicity: This piece uses the particle swarm algorithm of Kennedy and Eberhart to make generative music. PSO[2] was premiered at the Red Gate Gallery in Beijing, China in conjunction with “Consciousness Reframed 2004: Qi & Complexity.” Launch PSO[2]