“Baby Reindeer” is a generative music app for iPhone and iPod Touch. See a preview at the Apple iTunes site App in the iTunes Store App web site (details & suport) The “baby reindeer” is actually a toy—the Fisher-Price “Ocean Wonders Soothe and Glow Seahorse.” It was a gift to my son, who cuddled with [...]
I’m currently experimenting with some guitar recordings I made with an EBow. The music is produced with two long drones that are fed through a variety of signal processes. Of these, the most important is the NeuroGranular Sampler designed by John Matthias and Nick Ryan for use in their larger piece The Fragmented Orchestra created [...]
For one week each year, the Spark Festival of Electronic Music and Arts gathers creators and performers of new media arts from around the world to the Twin Cities of Minneapolis/St. Paul (USA) to showcase their work to the public. I was invited to Spark 2009 to show my installation Sound Garden and give a [...]
Asynchronous improvisation by me, you + others. Following Perturb, Sound Garden is the second work in a series of musical installations that explore the relationship of people, location, and audio relative to technology. Sound Garden was composed for Arts Week 2007 at Indiana University, Bloomington. The project originally ran from 21 February to 7 March, [...]
An asynchronous improvisation by me, you + others at the SoFA gallery in Bloomington, IN. Sound material is to be provided by those who vist the piece. Join in the performance with your own short recordings, samples, soundscapes, and found sonic objects. Launch Perturb project site
A(rt)Life 2.0 is an installation of music, sound, and projected animation. It uses a flocking behavior to reveal the possibilities of sound in Artificial Life systems. A(rt)Life 2.0 examines the relationship of music and emergence by exploring how self-organizing behavior can extend music endlessly in time. Launch A(rt)Life 2.0 project site
A(rt)Life is a new project, initiated Summer 2005. This study uses the PSO algorithm and explores the connection between swarm dynamics and specific parameters of a music composition. Unlike my other PSO-related works this example is only available as an MP3. Play max.s.o.mp3
Automatic Body, done in collaboration with Yacov Sharir, is an installation driven by swarm dynamics where individual behaviors are translated into sound and dance. The media has not been optimized for the web, so please excuse the sluggish playback. Launch AUTOMATIC BODY
Complexity via simplicity: This piece uses the particle swarm algorithm of Kennedy and Eberhart to make generative music. PSO[2] was premiered at the Red Gate Gallery in Beijing, China in conjunction with “Consciousness Reframed 2004: Qi & Complexity.” Launch PSO[2]
PSO[1] is my first composition that used the particle swarm algorithm of Kennedy and Eberhart to perform music.